The Sims series has always been a game designed for long exercises of resting, whether you’re clicking on away on your pc or swapping decor ideas with a friend on your sofa. It’s not a hard game, but it does expect players to get time into its expansive systems built around character design, home building and decorating, and sociable simulation. Along with the new mobile version, released this week, creator Maxis has expertly streamlined the experience into something that seems correctly at home on your smartphone.
The Sims Mobile Cheats tweaks a few traditions. The game uses emoji as well as your Sims speak perfect English, for example, instead of a variety of gibberish, but it retains the series’s quirky personality. You begin by creating and customizing a Sim of your decision, then getting into a “fixer-upper” of a house. As you slowly renovate and enhance, you’re also able to pursue a job and build associations. Instead of immediately allowing you to go nuts, like the computer or gaming console game titles, the mobile version little by little starts more building options and opportunities as you get deeper involved with it.
Sims games customarily include a great deal of information saved into menus by necessity. If you are working on your home, for example, you have control over the color of furniture pieces, where you’ll place them, how you’ll position them, and so forth. Where usually this amounts to numerous clicking or mousing around, the mobile version makes this process smooth by allowing you to just tap and touch as needed. As someone who spent several hours sighing and grumbling while seeking to master playing with a console controller, the touch control buttons felt such as a gift. The same goes for seeking out interactions with Sims, directing your Sim to eat or sleep, etc. It’s all done with an easy swipe or tap.
The Sims Mobile Hack provides you access to one Sim to get started on and slowly gives you to build additional custom character types; a few hours in, I was able to get a roommate for my original Sim. A daily checklist gives you some basic goals to accomplish, like cleaning up your house, while quests offer harder challenges, like improving in your career. The overall game is free-to-play, but does indeed add a timing system that goads you to make in-game purchases because of this. If you send your Sim off to work, it’ll have a few time to complete; however, you are doing have the option to “help out” by directing them, therefore reducing the time they’d usually spend.
For each action you point your Sim to do — like delivering espresso at their job, for example — it takes a little bit of their stock energy. Although you can recoup energy through showers, naps, and more, you’re bound to run out if you may spend a lot of time tapping around. If you find your Sim dragging and you do not want to fork over the cash to give food to them a cupcake to pump up their energy, you can always leave them to complete jobs at their own tempo. It’s similar to the structure that was found in previous spinoffs like The Sims Freeplay plus the The Sims Mobile Hack.
Maxis has efficiently pared down a very full series into an accessible, easy-to-play game for your commute or bedtime schedule. What it sacrifices in terms of the series’s sandbox play, it creates up for with a far more centered experience. I haven’t found a way to drown anyone in a pool yet, but it can scratch the very particular itch that drives me to lust after an electronic furniture set.